공 주#1036
Korea · Level 279
Korea · Level 279
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1:51Measured against your direct lane opponent in 28 games (mostly Mid). Opponents are matched to your MMR, so gaps here are gaps at your level.
You deal 20% of your team's damage; your opponents deal 25% of theirs.
In fights, hit the closest safe target and stay alive to keep dealing damage, rather than diving the backline.
You get 1.6 solo kills a game to your opponent's 2.0.
Learn your champion's level 2, 3 and 6 power spikes and trade when you hit them first.
Your vision score is 0.96 a minute to your opponent's 1.13 (behind in 19 of 28 games).
Buy a Control Ward on every recall and drop your trinket before the enemy jungler's likely gank path.
Averages per game. Timeline stats (gold, XP, early deaths) use the 0 most recent games.
| Stat | You | Opponent | Comparison | Behind in |
|---|---|---|---|---|
| CS at 10:00 | 73 | 75 | 17/25 | |
| Won lane (20%+ lead at 14:00) | 7% | 7% | 2/28 | |
| Deaths per game | 5.8 | 6.3 | 11/28 | |
| Vision score / min |
| 0.96 |
| 1.13 |
| 19/28 |
| Kill participation | 38% | 42% | 17/28 |
|---|
| Share of team damage | 20% | 25% | 20/25 |
|---|
| Solo kills per game | 1.6 | 2.0 | 11/25 |
|---|
| Epic monster takedowns | 1.2 | 0.6 | 4/28 |
|---|
Your last 14 lane games against the 14 before them. Stats are your gap to the lane opponent.
Earlier → recent. Arrows only show clear changes.