하루달#1 7
Korea · Level 54
Korea · Level 54
Riot's rate limit is full. Some match timelines will load automatically in
1:21Measured against your direct lane opponent in 6 games (mostly Bot). Opponents are matched to your MMR, so gaps here are gaps at your level.
You take part in 0.7 dragon, Baron or Herald kills a game; your opponents take part in 1.5.
When an objective is about to spawn, shove your wave first, then move to the pit with your jungler.
You end laning 20%+ ahead in 0% of games; your opponents do it in 20%.
Pick the matchup you lose most often and review the first three levels: who has lane priority and when.
You die 5.8 times a game; your opponents die 4.8 times (behind in 3 of 6 games).
Before pushing a side lane, ward the side you're pushing towards and leave when enemies go missing.
Averages per game. Timeline stats (gold, XP, early deaths) use the 0 most recent games.
| Stat | You | Opponent | Comparison | Behind in |
|---|---|---|---|---|
| CS at 10:00 | 64 | 62 | 4/6 | |
| Won lane (20%+ lead at 14:00) | 0% | 20% | 1/5 | |
| Deaths per game | 5.8 | 4.8 | 3/6 | |
| Vision score / min |
| 0.59 |
| 0.71 |
| 4/6 |
| Kill participation | 57% | 50% | 1/6 |
|---|
| Share of team damage | 25% | 23% | 2/6 |
|---|
| Solo kills per game | 1.2 | 0.8 | 2/6 |
|---|
| Epic monster takedowns | 0.7 | 1.5 | 3/6 |
|---|